V
Not pictured: Theft, automobiles.
Over the past week there were several times that I stopped
whatever it was I was doing – hiking up a virtual mountain, doing yoga, losing
at golf, hunting elk, losing at tennis, diving for sunken treasure, chatting
with my psychiatrist, losing at triathlons – to marvel at the fact that all of
these pleasant, law abiding pastimes were present in a game called Grand Theft Auto. In a way, I think the
series has kind of outgrown its name.
It made sense for the earlier games in the series because
back then the only way you could interact with your environment was by fucking
it up – and that was great fun! But in Grand
Theft Auto V, developer Rockstar North has created a world so big, so
beautiful, so detailed, and so immersive that I spent a creepy amount of time
just living inside it – stopping at red lights, watching the sun set on the
beach, taking mostly-nude self shots on the ingame smartphone camera…
Sometime around my second straight day of playing I spent
about an hour just riding the subway around the city, in complete awe of the
fact that they’d perfectly recreated the LA Metro experience right on down to
seemingly getting the same guy to voice the cheerful public service
announcements. (“Please do not urinate on
other Metro passengers. Thank you for riding with us!”)
Don’t get me wrong – stealing cars and killing people is
still a huge part of the game, and this game does it better than any of its
predecessors. But the game itself is so huge now that not stealing cars and killing people is also a huge part of the game.
While playing the intense, crime-driven story missions I
felt exactly like I was the star of a Michael Mann movie; when the mission
ended and I spent an hour strolling down the beach watching the sunset it was
like Gus Van Sant had unexpectedly stepped in as director.
Of course, they’ll never change the name. At this point
people associate the name Grand Theft
Auto more with free-roaming open world gaming than they do with motor
vehicle theft. And that’s lucky, because I have no idea what else they could
call a game like Grand Theft Auto V.
Doing Stuff V?
Unstructured Activity V? A Bunch Of Things V?
A Work Of Art V?
*
Three times the male power fantasy, all for the price of one!
There are three playable characters in Grand Theft Auto V – Franklin, a likeable street hood, Michael, a
bored ex-bank robber, and Trevor, a psychopathic meth dealer – who you can
switch between at any time. Each character has their own business to attend to,
and all three work together on a number of high profile heists.
From a storytelling perspective, this kind of advancement is
Important. Being able to jump between characters is a really fun gameplay
device, but it’s incredible for the plot. Being able to walk a mile in each
character’s shoes – or rather, steal a car and drive it a mile before flipping
it over and crawling out of the burning wreckage in each character’s shoes –
makes it possible to understand and empathize with each one, which is really
saying something given the fact that all three characters do a lot of really
horrible stuff a lot of the time.
The characters are so strong and the world is so immersive
that I found myself changing my style of play based on what I thought each
character would do – all with no encouragement from the game itself. While
playing as Franklin, for example, I never hijacked cars or killed random people
because he was such a decent guy in all his cutscenes that those didn’t seem
like the sorts of things he would do.
Playing as Franklin, I once drove up to the weather station behind
the game’s equivalent of the Hollywood sign to go exploring. There I bumped
into a security guard who yelled, “Hey! You’re not authorized to be up here.
Leave immediately or I’ll call the police!” And without even thinking twice I
turned around, got back into my car, and drove away.
To reiterate: I deferred to the authority of a power
tripping rent-a-cop, while carrying a rocket launcher and a heavy machine gun
in my inventory, in a video game that is explicitly
about committing crimes.
*
This part is not fun.
There’s a mission you may have heard about in Grand Theft Auto V where, playing as the
certifiably insane Trevor, you graphically torture an innocent man for trivial
information at the behest of corrupt government agents. The scene is fully
interactive – you get to choose your torture implements and then use them,
executing button commands to electrocute the victim or forcibly extract a
tooth.
There’s no way to skip it, and it’s absolutely horrible in
just about every way. I played it with the sound off and my eyes closed.
This segment of the game has been pretty widely condemned in
the gaming press. I really, really wish that they hadn’t put it in the game,
but at the same time I respect that they did.
Following the torture sequence, Trevor disobeys the order to
kill the detainee and instead drives him to the airport so he can escape. Along
the way, Trevor launches into a remarkably articulate monologue about the
ineffectiveness of torture – that the act is little more than an excuse for
unbalanced people to get their jollies.
The developer didn’t just put this segment in the game to be
controversial – they put it in as political commentary, which is as effective
as it is gruesome and disturbing. Video
games are beginning to tackle social and political issues the way movies and TV
do – this, also, is Important, even if it’s unpleasant.
*
They should have sent a poet.
Do you know that old saying about the three blind men in the
room with an elephant? I don’t either, but as I understand it has something to
do with the fact that each blind guy touches a different part of the elephant,
and thus each one has a different impression of what the elephant is.
The blind guy who touches its trunk thinks of the elephant
as something entirely different from the guy who touches its ear, and both of
them probably have a much higher opinion of elephants than the poor bastard who
gets too close to its butt.
Grand Theft Auto V
is that elephant – it’s so big that everybody experiences it differently. For
some people it’s about heists, for others it’s about street racing, or playing the stock market, or climbing
mountains, or robbing convenience stores, or sitting on your character’s
in-game couch watching in-game TV and smoking in-game marijuana, or cruising
the Interstate and listening to 90s hip hop and a right wing talk show hosted
by Danny McBride on the car radio.
For some people, it’s a crass, profane murder and torture
simulator. Those people aren’t strictly wrong; they’re just focusing on the
elephant’s butt.
Truman Capps isn’t proud that he completed 75% of
the game’s missions and activities in one week. Well, maybe a little
proud.